As soon as I graduated from art school, I worked on a small project fixing a flash animation called, "Vote the Environment" with Free Range Studios. I had a brief tryst creating line drawings for Voltage Entertainment in the dating sim game app of "My Lover is a Thief" that was a port from Japan's more popular app, and also, "To Love and Protect." I continued working on projects with Free Range Studios, and have since created some rewarding animated videos about sustainability and environmental awareness.
I am looking for the next big project to allow me to contribute and get my hands dirty with design work.
Improved the finish of 3D model assets of movie characters for poster and theatrical release utilizing post-production editing through precise masking, lighting, and color correction.
Coordinated with art and animation directors to illustrate on-model characters. Conceptualized simplified character designs for projects to increase output and higher productivity. Promoted to design style-frames and colors to create the
foundation of overall mood and style of projects. Designed character concept art that are streamline for animation, while also still being relatable to viewers.
Assisted with marketing post production projects on 3D character models through on point color matching and painting
retouching on 3D assets. Demonstrated strong proficiency in masking, leveling, and color correction.
Interacted with project producers on My Lover is a Thief and To Love and Protect – designed characters on-spec, complete
with expressions, clothing, and accessories for each character. Implemented a neat and organized way to group file layers.
Improved post-production 3D model assets: retouched and textured props and buildings to create high quality output for CarTown. Created quick sketches, concept art for "Pizza Guy," alongside texturing 3D models for the game, and working on graphic design post-production duties for CarTown. Designed marketing assets, exported content release assets, graphic car wraps and body kits for Nitto Legends. Quickly adapted to using Unity, learning, implementing ideas, and painting textures.
Conceptualized characters, created paintings, provided character sheets, expressions, and turnarounds of main characters.
Supervised team of 6: made sure all character assets were in-style and met visual goal requirements of assets and characters.
Assisted team in the marketing promotion of the project to prospective viewers during WonderCon 2012.